From C# Core Concepts
Table of Contents
4 of 21 chapters available ยท Premium unlocks the rest
- 1
Legal Notices
- 2
About This Book
- 3
Part I: Starting Map
- 4
Chapter 1: Thinking Like the Runtime
- 5
Chapter 2: From Source to Running Program
- 6
Part II: Memory and Meaning
- 7
Chapter 3: Values, References, Copies, and Text
- 8
Chapter 4: Garbage Collection, Object Lifetimes, and Cleanup
- 9
Chapter 5: Types, Records, Equality, and Operators
- 10
Part III: Abstractions in Motion
- 11
Chapter 6: Generics as Real Runtime Types
- 12
Chapter 7: Delegates, Closures, and Events
- 13
Chapter 8: LINQ and Deferred Execution
- 14
Chapter 9: Async, Await, and Time
- 15
Part IV: Safety and Judgment
- 16
Chapter 10: When Things Go Wrong: Exceptions and Failure Design
- 17
Chapter 11: Nullability, Patterns, and C# 14 Ergonomics
- 18
Chapter 12: Collections, Spans, and Performance Instincts
- 19
Next Steps
- 20
Part V: Review Questions
- 21
Answer Key